Checkout 140–170

Checkout 140–170

Game objective: practise all possible three-dart finishes from 140 up to the maximum checkout of 170.

The game consists of 24 demanding checkouts. Each requires an exact three-dart combination made up of high Trebles followed by a finishing Double or Double Bull.

  • 140: T20 → T20 → D10
  • 141: T20 → T19 → D12
  • 142: T20 → T14 → D20
  • 143: T20 → T17 → D16
  • 144: T20 → T20 → D12
  • 145: T20 → T15 → D20
  • 146: T20 → T18 → D16
  • 147: T20 → T17 → D18
  • 148: T20 → T20 → D14
  • 149: T20 → T19 → D16
  • 150: T20 → T18 → D18
  • 151: T20 → T17 → D20
  • 152: T20 → T20 → D16
  • 153: T20 → T19 → D18
  • 154: T20 → T18 → D20
  • 155: T20 → T19 → D19
  • 156: T20 → T20 → D18
  • 157: T20 → T19 → D20
  • 158: T20 → T20 → D19
  • 160: T20 → T20 → D20
  • 161: T20 → T17 → Double Bull
  • 164: T20 → T18 → Double Bull
  • 167: T20 → T19 → Double Bull
  • 170: T20 → T20 → Double Bull

Scoring: Treble scores 3 points, Double – 2 points, and Double Bull – 2 points. Each dart must hit the exact specified target.

Bonus: completing the full 3/3 checkout gives an additional +50 points.

Completing one full combination gives 8 points for the three correct targets plus 50 bonus points, for a total of 58 points.

Checkout 140–170 trains high match finishes, consistency on Trebles, switching between targets and maintaining accuracy on the final dart at the Double or Double Bull. The ultimate test is 170 – the highest possible checkout in standard darts.

The game ends after all 24 combinations have been played. The maximum score is 1392 points and requires completing every checkout in full and earning every bonus.