
Game objective: practise intermediate checkouts from 81 to 100, combining Trebles, Doubles, the Bull and a three-dart setup for 99.
Most rounds require a 2-dart combination. The exception is checkout 99, which is played as a full three-dart sequence.
Example combinations:
Scoring: Single scores 1 point, Double – 2 points, Treble – 3 points, and Double Bull – 2 points. Each dart must hit the exact specified target.
Bonus: completing the entire checkout gives an additional +10 points.
For the two-dart combination T20 → D20, you can score 3 + 2 points for the targets plus 10 bonus points. In checkout 99, all three required hits score points, and the bonus is awarded only after completing the full sequence.
Checkout 81–100 trains more demanding Treble → Double transitions, Bull control and the first three-dart finishing combinations.
The game ends after all checkouts in the prepared range have been played. The best score requires consistently completing full combinations.