Checkout 41–60

Checkout 41–60

Game objective: master basic two-dart checkouts from 41 to 60 and build an automatic transition from the setup target to the finishing Double.

The game includes 20 checkouts. Each round presents a specific combination of two targets that must be hit in the correct order.

Example combinations:

  • 41: S9 → D16
  • 45: S13 → D16
  • 52: S20 → D16
  • 57: S17 → D20
  • 60: S20 → D20

Scoring: Single scores 1 point, while Double scores 2 points. Only the exact target specified for each dart scores.

Bonus: correctly hitting both targets and completing the entire checkout gives an additional +5 points.

For example, on checkout 41, hitting S9 and D16 gives 3 points for the targets plus 5 bonus points for completing the checkout, for a total of 8 points.

Checkout 41–60 trains basic finishing, deliberate setup play and accuracy on the most commonly used Doubles.

The game ends after all checkouts from 41 to 60 have been played. The highest score requires successfully completing every full combination.