
Game objective: practise two-dart checkouts from 61 to 80, requiring an accurate opening target followed by the finishing Double.
The game includes 20 checkouts. In most rounds, the first target is a Treble, after which you must immediately transition to the appropriate Double.
Example combinations:
Scoring: Single scores 1 point, Double – 2 points, Treble – 3 points, and Single Bull – 1 point. Only the exact specified target scores.
Bonus: completing the full 2/2 checkout gives an additional +10 points.
For example, T20 → D10 gives 3 + 2 points for the successful hits plus 10 points for completing the checkout, for a total of 15 points.
Checkout 61–80 trains transitioning from a high scoring target to a Double, quickly adjusting your throw and consistently completing two-dart combinations.
The game ends after all 20 challenges have been completed. Full checkouts are worth the most, so accuracy with the first dart alone is not enough to achieve a high score.