Pyramid

Pyramid

Goal: complete the full route from sector 1 up to Bull, then work your way back down through the sectors from 20 to 1.

You start on sector 1 and climb through every number in order up to 20:

1 → 2 → 3 → 4 → 5 → ... → 20

After the first sector 20 round, your next target is Bull. You then begin the return route from sector 20 again:

Bull → 20 → 19 → 18 → ... → 1

Progression rule: in every round you have 3 darts and must hit the required target at least 2 out of 3 times.

  • 2/3 hits = advance,
  • 3/3 hits = advance,
  • 0/3 or 1/3 hits = Game Over.

In numbered sector rounds, any hit on the current number counts – Single, Double or Treble.

Scoring uses the actual dartboard value:

  • Single = sector value,
  • Double = 2 × sector value,
  • Treble = 3 × sector value.

This means that simply surviving each level is not enough for a high score. Hitting Doubles and Trebles lets you build a much larger total.

Example: in the sector 20 round, S20 + D20 + T20 gives 20 + 40 + 60 = 120 points.

If you hit the required target only once or miss it completely in any round, you fail the minimum 2/3 requirement and the game ends immediately.

The full target sequence is:

1 → 2 → ... → 20 → Bull → 20 → 19 → ... → 1

Reaching the top part of the route gives you a +100 point bonus. If you then complete the entire return route and clear the final sector 1, you receive another +200 points.

Completing the entire Pyramid therefore gives a total of +300 bonus points in addition to the points scored from your hits.

Pyramid combines consistency, high accuracy and sudden-death pressure. One weak round can end the entire run.